Modifying nexuiz

This weekend I spent some time to sit down and start hacking around with Nexuiz. I decided I wanted to make a class-based style of play modifier. It wasn't very hard after the first day or so. It was a bit frustrating at times though, some things were tricky. I guess if I were to continue to work with it I'd pick up on these things. There was a lot less object orientation then I was hoping for. I'm not sure if that's really a feature of quakeC. Nonetheless, I learned a little bit about Nexuiz. I got it so that there's a limbo menu, and each class has it's own specific playermodel and weapons. It was fun, but I think I'll stick with working with javascript. Maybe it's the fact that I just like javascript more, maybe I just need more time with Nexuiz/quakeC. But for now I'm putting it down, I need to work on Psych Desktop. Maybe later on in the week I'll just work on some other little things in my mod, like giving medics medpacks, field ops ammo packs. I don't know if I'm going to send back a patch, but if I finish it soon enough I'll definitely send back a patch.

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